Project Glow was finished and I consider it a success. It was used as a means to learn Unity's mech anim, PlayMaker, and the Particle Playground system. Now I'm starting "Project Souls" which is a Dark Souls inspired project. With this project, I'm learning Unity's Navigation Mesh as well as enemy AI in a 3D environment. I'll also be implementing a number of magic spells to use against the enemy. See the Developer's Blog for updates on the project.
Project Glow was finished and I consider it a success. It was used as a means to learn Unity's mech anim, PlayMaker, and the Particle Playground system. Now I'm starting "Project Souls" which is a Dark Souls inspired project. With this project, I'm learning Unity's Navigation Mesh as well as enemy AI in a 3D environment. I'll also be implementing a number of magic spells to use against the enemy. See the Developer's Blog for updates on the project.
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September 2015
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