This week I was able to program a few intractable items and one enemy. The "Bitworm" is featured it both screenshots above. Its the simplest enemy in the game and current just dies on contact. I also spent some time implementing more actions with Playmaker. The cool thing: The prototype, as it is now, has 0 scripts in it. Yep, it is all programmed using Playmaker actions and state transitions. I'm really loving this unity plug-in. I've been allowed to implement a bunch of basic functionality without any code clutter. In the past, I would have revamped the code base at least once to clean it up.
Below are the Unity Store assets I used to create Project Glow thus far:
Below are the Unity Store assets I used to create Project Glow thus far:
- PlayMaker - FSM based GUI scripting.
- Particle Playground 2 - Particle effect system.
- ProCore 3D - All kinds of editor enhancement goodies.
- Props Animations - A butload of animations to use with Unity's Mechanim.
Click here to play the prototype as it is right now!