Speersoft Projects
The projects listed on this page are not released as a product. Some of demos, some are prototypes, and some are tools. Therefore, you may find a bug or two here and there. Feel free to contact me with any questions: info@speersoft.com
Note: Unity Web Player is required to play browser demos. Only compatible with Internet Explorer, Firefox, Safari, Opera on Windows OS. No more compatibility with Chrome, unless you use IE Tabs. :(
Blox
Blox is a project that I decided to keep going with and make a game. It's a fast paced match making local multiplayer game. The original intent was just to use that as sandbox to try MVC design in Unity. See the blog for more information. Unity Assets used in this project:
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Physics DemoThis was the first project I created with Unity 3D. The intent of this project was to A) learn the engine and B) test out physics.
Note: The Big and Medium Bomb doesn't work now. I had to rebuild the project on a newer version of Unity 3D and it didn't translate 1-to-1. I didn't want to spend much more time debugging it. |
MinesweeperThis was the second project I created with Unity 3D. I wanted to make a simple game and play around with the "world editor" options as well. By holding down the right mouse button you can view the landscape. The camera is a bit limited to keep you focused on the game board. Go ahead and see if you can mark all of the bombs without setting one off!
This is an old and a bit buggy build, I lost my latest when I lost my backup drive. :( |
Box Macabre Prototype
This was my fifth project. I wanted to resurrect an unfinished game I worked on with Perfect Dork Studios years ago called Box Macabre. I wanted to see how easily (or not) it would be coding this game using Unity 3D. I ended up with a more polished game in just two weeks that I ever was able to achieve with the previous engine I used for years. This game was build with a console controller in mind, so the PC controls are not the best.
Level 1: Level to showcase basic moves. See if you can collect all 10 items (orange pills).
Level 2: This level showed of some physics based mechanics/puzzles.
Level 1: Level to showcase basic moves. See if you can collect all 10 items (orange pills).
Level 2: This level showed of some physics based mechanics/puzzles.
Level 1 |
Level 2 |
Shader PlaygroundThe ShaderPlayground software is a tool that intends to:
Therefore, this isn't really a game, but a cool program to make effects with the shaders I have on hand. |
PRoject Glow"Project Glow" is a TRON inspired project that will heavily focus on particle effects and bloom to make for an interesting puzzle platforming experience. Plug Ins:
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